A blog about games for groups like youth groups (kindergarten, school, scouts, YMCA, etc.), games for parties, for children's birthday parties, for youth camps, for workshops and seminars.
Showing posts with label werewolves. Show all posts
Showing posts with label werewolves. Show all posts
Sunday, January 8, 2012
Like to play Mafia (a.k.a. Werewolves)?
You like to play the group game Mafia (a.k.a. Werewolfes), but lack the necessary amount of other players? Well, there is a solution for you. The game can also be played online! Epic Mafia offers a chat-like system where you can play the game all day long. Apart from being a great place to play the game, it offers many new characters that could enrich your offline games as well. Give it a try!
Friday, September 9, 2011
Werewolves of Millers Hollow
"Werewolves of Millers Hollow" is a great game for groups of around 10 to 20 people. They represent the citizen of a small village. Among them, a group of several Werewolves hide. In the two alternating phases of "night" and "day", different actions happen: in the night, the Werewolves kill one of the citizen (of course, the citizen don't learn to know WHO is a werewolf), while during the day, the village as a whole can bring one of its citizen to justice (a werewolf, hopefully).
Several special characters exist, like a witch (that can heal and kill once per game), a seer (that can discover the identitiy of one other player per round), a healer, etc. Once discussions start, the game usually develops its own momentum. Be prepared for alliances, intrigues, paranoia and verbal disputes among the participants.
The game can be played from age 10 or so onwards, when you can trust the participants to play by the rules. While the game is commercial (you can buy official game cards), it can be played with any other cards as well.
Several special characters exist, like a witch (that can heal and kill once per game), a seer (that can discover the identitiy of one other player per round), a healer, etc. Once discussions start, the game usually develops its own momentum. Be prepared for alliances, intrigues, paranoia and verbal disputes among the participants.
The game can be played from age 10 or so onwards, when you can trust the participants to play by the rules. While the game is commercial (you can buy official game cards), it can be played with any other cards as well.
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